Files
godot-4-key-rhythm-game/rhythm_game/lane/lane.gd
2026-02-01 23:17:51 +08:00

10 lines
184 B
GDScript

class_name Lane extends Node2D
func get_hit_pos() -> Vector2:
return position
## Should be connected to [signal NoteSpawner.notes_spawned].
func update(beat: float) -> void:
pass