Organize files. WIP score system.
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@@ -6,6 +6,10 @@ enum TYPE {
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HOLD_END = 2
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}
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enum SCORE {
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# Should this go here?
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}
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var hit_beat: float
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var type: TYPE
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10
rhythm_game/note/score/score_array.gd
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10
rhythm_game/note/score/score_array.gd
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@@ -0,0 +1,10 @@
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class_name ScoreArray extends Node
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var notes: NoteArray: set = _set_notes
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# ======== IMPLEMENTATION ======== #
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var scores: Array[Note.SCORE]
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func _set_notes(p_notes: NoteArray) -> void:
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notes = p_notes
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1
rhythm_game/note/score/score_array.gd.uid
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1
rhythm_game/note/score/score_array.gd.uid
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@@ -0,0 +1 @@
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uid://0hodg0ehifaj
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@@ -7,8 +7,8 @@
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[ext_resource type="Script" uid="uid://rg6orh6kutai" path="res://resource_type/music.gd" id="5_nsyv8"]
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[ext_resource type="AudioStream" uid="uid://be8dyt7nfpffw" path="res://sfx/sfx_cowbell.ogg" id="6_ecbku"]
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[ext_resource type="Script" uid="uid://bbpyym0kgujev" path="res://rhythm_game/metronome.gd" id="7_nsyv8"]
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[ext_resource type="Script" uid="uid://8isyo4pxyj1r" path="res://rhythm_game/note/note_array.gd" id="9_10cpq"]
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[ext_resource type="Script" uid="uid://c7h7ue6kjgoha" path="res://rhythm_game/note/note_view.gd" id="9_74aio"]
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[ext_resource type="Script" uid="uid://8isyo4pxyj1r" path="res://rhythm_game/note/array/note_array.gd" id="9_10cpq"]
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[ext_resource type="Script" uid="uid://c7h7ue6kjgoha" path="res://rhythm_game/note/view/note_view.gd" id="9_74aio"]
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[sub_resource type="Resource" id="Resource_10cpq"]
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script = ExtResource("5_nsyv8")
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