Add note array and view.
This commit is contained in:
@@ -1,3 +1,5 @@
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## Class that packs an [AudioStream] with additional information
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## to sync beats to it.
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class_name Music extends Resource
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## Music AudioStream.
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21
rhythm_game/note/lane_view.gd
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21
rhythm_game/note/lane_view.gd
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## A NoteView that stores notes that exist on a lane.
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class_name LaneView extends NoteView
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## The lane notes will be filtered by.
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@export var lane: int
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## Get the array this LaneView refers to.
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func get_data() -> NoteSubset:
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return _lane_notes
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func update_current_beat(beat: float) -> void:
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_current_beat = beat
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_update_view_relative_to_notes(_lane_notes)
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# ======== Implementation ======== #
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var _lane_notes: NoteSubset
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func _set_data(p_notes: NoteArray) -> void:
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notes = p_notes
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_lane_notes = NoteSubset.get_notes_in_lane(p_notes, lane)
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_reset_view()
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1
rhythm_game/note/lane_view.gd.uid
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1
rhythm_game/note/lane_view.gd.uid
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@@ -0,0 +1 @@
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uid://cq818ut4pmunn
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44
rhythm_game/note/note_array.gd
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44
rhythm_game/note/note_array.gd
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@@ -0,0 +1,44 @@
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## An array of notes, stored as arrays of data.
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## Notes are assumed to be sorted in ascending order by beat.
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class_name NoteArray extends Node
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## The ID of the note at [param index].
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func id_at(index: int) -> int:
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return index
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## The beat of the note at [param index].
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func beat_at(index: int) -> float:
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return _beats.get(index)
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## The type of the note at [param index].
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func type_at(index: int) -> Note.TYPE:
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return _types.get(index)
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## The lane of the note at [param index].
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func lane_at(index: int) -> int:
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return _lanes.get(index)
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## The number of notes in the array.
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func size() -> int:
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return _beats.size()
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## Remove all notes in the array.
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func clear() -> void:
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_beats = []
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_types = []
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_lanes = []
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# ======= IMPLEMENTATION ======= #
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var _beats: Array[float] = []
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var _types: Array[Note.TYPE] = []
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var _lanes: Array[int] = []
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func _append_note(note: Note) -> void:
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_beats.append(note.hit_beat)
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_types.append(note.type)
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_lanes.append(note.lane)
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func _append_note_data(beat: float, type: Note.TYPE, lane: int) -> void:
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_beats.append(beat)
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_types.append(type)
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_lanes.append(lane)
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1
rhythm_game/note/note_array.gd.uid
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1
rhythm_game/note/note_array.gd.uid
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@@ -0,0 +1 @@
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uid://8isyo4pxyj1r
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25
rhythm_game/note/note_subset.gd
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rhythm_game/note/note_subset.gd
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## Contain a subset of notes in a [NoteArray].
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## Notes are expected to be sorted in ascending order by beat.
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## The original index of a note can be found with [method id_at].
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class_name NoteSubset extends NoteArray
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## The array where notes in this subset come from.
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var full_set: NoteArray
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## The ID (index of note in full_set) of the note at [param index].
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func id_at(index) -> int:
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return _ids.get(index)
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## Parse the given [param notes] and return a [class NoteSubset]
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## containing only notes in [param lane].
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static func get_notes_in_lane(notes: NoteArray, lane: int) -> NoteSubset:
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var lane_notes: NoteSubset = NoteSubset.new()
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lane_notes.full_set = notes
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for i in range(notes.size( )):
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if notes.lane_at(i) == lane:
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lane_notes._ids.append(i)
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lane_notes.append_note_data(notes.beat_at(i), notes.type_at(i), lane)
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return lane_notes
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## ====== IMPLEMENTATION ====== #
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var _ids: Array[int] = []
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1
rhythm_game/note/note_subset.gd.uid
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1
rhythm_game/note/note_subset.gd.uid
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uid://dhaxabkmyajjv
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19
rhythm_game/note/note_view.gd
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rhythm_game/note/note_view.gd
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## Gets a range of notes in a NoteData relative to a current beat.
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class_name NoteView extends View
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## The full set of notes.
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@export var notes: NoteArray = null: set = _set_notes
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## Get the array this NoteView refers to.
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func get_data() -> NoteArray:
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return notes
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func update_current_beat(beat: float) -> void:
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_current_beat = beat
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_update_view_relative_to_notes(notes)
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# ======= IMPLEMENTATION ======= #
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func _set_notes(p_notes: NoteArray) -> void:
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notes = p_notes
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_reset_view()
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1
rhythm_game/note/note_view.gd.uid
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1
rhythm_game/note/note_view.gd.uid
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uid://c7h7ue6kjgoha
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68
rhythm_game/note/view.gd
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68
rhythm_game/note/view.gd
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## Abstract class representing a range of notes in some kind of array,
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## expressed by a beginning index and an ending index: [begin, end).
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@abstract class_name View extends Node
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## Get the array this View refers to.
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@abstract func get_data() -> Variant
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## Update the view to be relative to beat.
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## Can be connected to a beat update signal.
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@abstract func update_current_beat(beat: float) -> void
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## Beginning of the range relative to te current beat where notes will be visible.
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## Any notes where (hit_beat < current_beat + offset_begin) will NOT be visible.
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@export var offset_begin: float = -4.0
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## End of the range relative to the current beat where notes will be visible.
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## Any notes where (hit_beat > current_beat + offset_end) will NOT be visible.
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@export var offset_end: float = 4.0
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## Return the index to the first element.
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func begin() -> int:
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return _begin
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## Return the index after the last element (equal to last index + 1).
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func end() -> int:
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return _end
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## Size of the range encompassed by begin() and end().
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func size() -> int:
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return int(_begin >= 0) * _end - _begin
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# ======= IMPLEMENETATION ======= #
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var _begin: int = -1
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var _end: int = -1
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var _current_beat: float = -999
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var _previous_beat: float = -999
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func _reset_view() -> void:
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_begin = -1
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_end = -1
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_current_beat = -999
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_previous_beat = -999
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## Update the view to match _current_beat.
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func _update_view_relative_to_notes(notes: NoteArray) -> void:
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var new_begin = _begin
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var new_end = _end
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if _current_beat > _previous_beat:
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# Update forward.
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while(new_begin < notes.size()) and (notes.beat_at(new_begin) < _current_beat + offset_begin):
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new_begin += 1
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while(new_end < notes.size()) and (notes.beat_at(new_end) <= _current_beat + offset_end):
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new_end += 1
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elif _current_beat < _previous_beat:
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# Update backward.
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while(new_begin >= 0) and (notes.beat_at(new_begin) >= _current_beat + offset_begin):
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_begin -= 1
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while(new_end >= 0) and (notes.beat_at(new_end) > _current_beat + offset_end):
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new_end -= 1
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if(new_begin != _begin):
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new_begin += 1
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if(new_end != _end):
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new_end += 1
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_begin = new_begin
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_end = new_end
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_previous_beat = _current_beat
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1
rhythm_game/note/view.gd.uid
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1
rhythm_game/note/view.gd.uid
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@@ -0,0 +1 @@
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uid://drrwatuw1yur
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@@ -1,84 +0,0 @@
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#TODO Split class into two.
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# One should be responsible for storing arrays of data, like a NoteData class?
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# Another represents a slice of the data, NoteView.
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# Before that, figure out how the part of a hold note between the hold start
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# and hold end will be implemented.
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class_name NoteLayout extends Node
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## Controls at what beat notes are visible.
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@export_group("Note View Offset")
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## At what beat offset from the current beat will notes will be visible.
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## Example, spawn = 4.0 means notes are spawned 4 beats before
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## they are meant to be hit.
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@export var spawn: float = 4.0
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## At what beat offset from the current beat will notes be invisible.
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## Example, despawn = 4.0 means notes are despawned 4 beats after
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## they are meant to be hit.
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@export var despawn: float = 4.0
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## The index in notes of the first active note.
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func start() -> int:
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return _start
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## The index in notes after the last active note.
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func end() -> int:
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return _end
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func size() -> int:
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return _beat.size()
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func beat(index: int) -> float:
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return _beat[index]
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func lane(index: int) -> int:
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return _lane[index]
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func type(index: int) -> Note.TYPE:
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return _type[index]
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# ======= IMPLEMENTATION ======== #
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# All notes in the chart, arranged by ascending beat.
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var _beat: Array[float] = []
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var _lane: Array[int] = []
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var _type: Array[Note.TYPE] = []
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var _start: int = 0
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var _end: int = 0
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func _push_note(_note: Note) -> void:
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pass
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# TODO FIX THESE
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func _update_forward(new_beat: float) -> void:
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var spawn_beat = new_beat + spawn
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while _end < size() and _beat[_end] <= spawn_beat:
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_end += 1
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var despawn_beat = new_beat - despawn
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while _start < size() and _beat[_start] < despawn_beat:
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_start += 1
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# TODO FIX THESE
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#func _update_backward(new_beat: float) -> void:
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#var spawn_beat = new_beat + note_spawn_offset
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#
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#while _end >= 0 and _beat[_end] > spawn_beat:
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#_end -= 1
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#
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#var despawn_beat = new_beat - note_despawn_offset
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#
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#while _start >= 0 and _beat[_start] < despawn_beat:
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#_start -= 1
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@@ -1 +0,0 @@
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uid://dlnnbx2wvn66t
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=10 format=3 uid="uid://dwro2d0482v0p"]
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[gd_scene load_steps=11 format=3 uid="uid://dwro2d0482v0p"]
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[ext_resource type="Script" uid="uid://dlnnbx2wvn66t" path="res://rhythm_game/note_layout.gd" id="1_cr5rn"]
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[ext_resource type="Script" uid="uid://102cl75cfpgw" path="res://rhythm_game/music_sync/event_layout.gd" id="1_jnfl3"]
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[ext_resource type="Script" uid="uid://s16dt0bu0jrg" path="res://rhythm_game/music_sync/conductor.gd" id="2_62aw1"]
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[ext_resource type="AudioStream" uid="uid://btmy8ffph5gn3" path="res://chart/test_nibelungen/audio.mp3" id="3_txi6k"]
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@@ -8,6 +7,8 @@
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[ext_resource type="Script" uid="uid://rg6orh6kutai" path="res://resource_type/music.gd" id="5_nsyv8"]
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[ext_resource type="AudioStream" uid="uid://be8dyt7nfpffw" path="res://sfx/sfx_cowbell.ogg" id="6_ecbku"]
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[ext_resource type="Script" uid="uid://bbpyym0kgujev" path="res://rhythm_game/metronome.gd" id="7_nsyv8"]
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[ext_resource type="Script" uid="uid://8isyo4pxyj1r" path="res://rhythm_game/note/note_array.gd" id="9_10cpq"]
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[ext_resource type="Script" uid="uid://c7h7ue6kjgoha" path="res://rhythm_game/note/note_view.gd" id="9_74aio"]
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[sub_resource type="Resource" id="Resource_10cpq"]
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script = ExtResource("5_nsyv8")
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@@ -25,13 +26,18 @@ autostart = true
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music = SubResource("Resource_10cpq")
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metadata/_custom_type_script = "uid://s16dt0bu0jrg"
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[node name="NoteLayout" type="Node" parent="."]
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script = ExtResource("1_cr5rn")
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metadata/_custom_type_script = "uid://dlnnbx2wvn66t"
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[node name="Metronome" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("6_ecbku")
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script = ExtResource("7_nsyv8")
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metadata/_custom_type_script = "uid://bbpyym0kgujev"
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[node name="AllChartNotes" type="Node" parent="."]
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script = ExtResource("9_10cpq")
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metadata/_custom_type_script = "uid://8isyo4pxyj1r"
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[node name="VisibleNotes" type="Node" parent="." node_paths=PackedStringArray("notes")]
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script = ExtResource("9_74aio")
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notes = NodePath("../AllChartNotes")
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metadata/_custom_type_script = "uid://c7h7ue6kjgoha"
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[connection signal="ticked" from="Conductor" to="Metronome" method="on_conductor_ticked"]
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