Organize files. WIP score system.
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rhythm_game/note/score/score_array.gd
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rhythm_game/note/score/score_array.gd
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class_name ScoreArray extends Node
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var notes: NoteArray: set = _set_notes
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# ======== IMPLEMENTATION ======== #
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var scores: Array[Note.SCORE]
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func _set_notes(p_notes: NoteArray) -> void:
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notes = p_notes
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rhythm_game/note/score/score_array.gd.uid
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rhythm_game/note/score/score_array.gd.uid
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uid://0hodg0ehifaj
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