Organize files. WIP score system.
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44
rhythm_game/note/array/note_array.gd
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44
rhythm_game/note/array/note_array.gd
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## An array of notes, stored as arrays of data.
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## Notes are assumed to be sorted in ascending order by beat.
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class_name NoteArray extends Node
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## The ID of the note at [param index].
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func id_at(index: int) -> int:
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return index
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## The beat of the note at [param index].
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func beat_at(index: int) -> float:
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return _beats.get(index)
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## The type of the note at [param index].
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func type_at(index: int) -> Note.TYPE:
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return _types.get(index)
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## The lane of the note at [param index].
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func lane_at(index: int) -> int:
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return _lanes.get(index)
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## The number of notes in the array.
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func size() -> int:
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return _beats.size()
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## Remove all notes in the array.
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func clear() -> void:
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_beats = []
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_types = []
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_lanes = []
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# ======= IMPLEMENTATION ======= #
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var _beats: Array[float] = []
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var _types: Array[Note.TYPE] = []
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var _lanes: Array[int] = []
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func _append_note(note: Note) -> void:
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_beats.append(note.hit_beat)
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_types.append(note.type)
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_lanes.append(note.lane)
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func _append_note_data(beat: float, type: Note.TYPE, lane: int) -> void:
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_beats.append(beat)
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_types.append(type)
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_lanes.append(lane)
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