Organize files. WIP score system.
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@@ -6,6 +6,10 @@ enum TYPE {
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HOLD_END = 2
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}
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enum SCORE {
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# Should this go here?
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}
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var hit_beat: float
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var type: TYPE
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10
rhythm_game/note/score/score_array.gd
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10
rhythm_game/note/score/score_array.gd
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@@ -0,0 +1,10 @@
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class_name ScoreArray extends Node
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var notes: NoteArray: set = _set_notes
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# ======== IMPLEMENTATION ======== #
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var scores: Array[Note.SCORE]
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func _set_notes(p_notes: NoteArray) -> void:
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notes = p_notes
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1
rhythm_game/note/score/score_array.gd.uid
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1
rhythm_game/note/score/score_array.gd.uid
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@@ -0,0 +1 @@
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uid://0hodg0ehifaj
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