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godot-4-key-rhythm-game/rhythm_game/note/view/note_view.gd
2026-02-01 23:17:51 +08:00

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GDScript

## Gets a range of notes in a NoteData relative to a current beat.
class_name NoteView extends View
## The full set of notes.
@export var notes: NoteArray = null: set = _set_notes
## Get the array this NoteView refers to.
func get_data() -> NoteArray:
return notes
func update(beat: float) -> void:
_update_view_relative_to_notes(notes, beat)
_previous_beat = beat
func reset_view() -> void:
super.reset_view()
_previous_beat = -999.0
# ======= IMPLEMENTATION ======= #
var _previous_beat: float = -999.0
func _set_notes(p_notes: NoteArray) -> void:
notes = p_notes
reset_view()
## Update the view to match _current_beat.
func _update_view_relative_to_notes(p_notes: NoteArray, new_beat: float) -> void:
var new_begin = _begin
var new_end = _end
if new_beat > _previous_beat:
# Update forward.
while(new_begin < p_notes.size()) and (p_notes.beat_at(new_begin) < new_beat + offset_begin):
new_begin += 1
while(new_end < p_notes.size()) and (p_notes.beat_at(new_end) <= new_beat + offset_end):
new_end += 1
elif new_beat < _previous_beat:
# Update backward.
while(new_begin >= 0) and (p_notes.beat_at(new_begin) >= new_beat + offset_begin):
_begin -= 1
while(new_end >= 0) and (p_notes.beat_at(new_end) > new_beat + offset_end):
new_end -= 1
if(new_begin != _begin):
new_begin += 1
if(new_end != _end):
new_end += 1
_begin = new_begin
_end = new_end