class_name NoteAnimator extends NoteView @export var pool: NotePool ## TODO WARNING: This is currently only implemented for beat updates ## going forward in time. func update_current_beat(beat: float) -> void: var old_begin: int = _begin var old_end: int = _end super.update_current_beat(beat) # Update _begin and _end. _update_note_visuals(old_begin, _begin) _update_note_visuals(old_end, _end) # ======== IMPLEMENTATION ======== # var _note_map: Dictionary[int, NoteVisual] func _update_note_visuals(index_begin: int, index_end: int) -> void: for i: int in range(index_begin, index_end): # TODO: Either get or return node from pool, # depending on if index_begin > or < than index_end. pass func _set_notes(p_notes: NoteArray) -> void: notes = p_notes _reset_view()