Initial commit. Implement music sync features.
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9
rhythm_game/lane/lane.gd
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9
rhythm_game/lane/lane.gd
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class_name Lane extends Node2D
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func get_hit_pos() -> Vector2:
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return position
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func update(_beat: BeatUpdate) -> void:
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pass
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1
rhythm_game/lane/lane.gd.uid
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rhythm_game/lane/lane.gd.uid
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uid://u42y08gn6bi7
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6
rhythm_game/lane/lane.tscn
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rhythm_game/lane/lane.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ch06ds4gr82nl"]
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[ext_resource type="Script" uid="uid://u42y08gn6bi7" path="res://rhythm_game/lane/lane.gd" id="1_p48sd"]
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[node name="Lane" type="Node2D"]
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script = ExtResource("1_p48sd")
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