Initial commit. Implement music sync features.
This commit is contained in:
9
rhythm_game/lane/lane.gd
Normal file
9
rhythm_game/lane/lane.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
class_name Lane extends Node2D
|
||||
|
||||
|
||||
func get_hit_pos() -> Vector2:
|
||||
return position
|
||||
|
||||
|
||||
func update(_beat: BeatUpdate) -> void:
|
||||
pass
|
||||
1
rhythm_game/lane/lane.gd.uid
Normal file
1
rhythm_game/lane/lane.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://u42y08gn6bi7
|
||||
6
rhythm_game/lane/lane.tscn
Normal file
6
rhythm_game/lane/lane.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://ch06ds4gr82nl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://u42y08gn6bi7" path="res://rhythm_game/lane/lane.gd" id="1_p48sd"]
|
||||
|
||||
[node name="Lane" type="Node2D"]
|
||||
script = ExtResource("1_p48sd")
|
||||
5
rhythm_game/metronome.gd
Normal file
5
rhythm_game/metronome.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
class_name Metronome extends AudioStreamPlayer
|
||||
|
||||
func on_conductor_ticked(update: BeatUpdate) -> void:
|
||||
if update.new_beat():
|
||||
play()
|
||||
1
rhythm_game/metronome.gd.uid
Normal file
1
rhythm_game/metronome.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bbpyym0kgujev
|
||||
26
rhythm_game/music_sync/beat_update.gd
Normal file
26
rhythm_game/music_sync/beat_update.gd
Normal file
@@ -0,0 +1,26 @@
|
||||
class_name BeatUpdate
|
||||
|
||||
## Beat this frame.
|
||||
var current: float
|
||||
|
||||
## Beat last frame.
|
||||
var previous: float
|
||||
|
||||
|
||||
## Beat updated forward in time.
|
||||
func forward() -> bool:
|
||||
return current > previous
|
||||
|
||||
|
||||
## Beat updated backward in time.
|
||||
func backward() -> bool:
|
||||
return current < previous
|
||||
|
||||
|
||||
func new_beat() -> bool:
|
||||
return floori(previous) != floori(current)
|
||||
|
||||
|
||||
func _init(current_beat: float = 0.0, previous_beat: float = 0.0) -> void:
|
||||
current = current_beat
|
||||
previous = previous_beat
|
||||
1
rhythm_game/music_sync/beat_update.gd.uid
Normal file
1
rhythm_game/music_sync/beat_update.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dyjoi5i3iha0h
|
||||
142
rhythm_game/music_sync/conductor.gd
Normal file
142
rhythm_game/music_sync/conductor.gd
Normal file
@@ -0,0 +1,142 @@
|
||||
## Class for playing music and providing an interface to keep events in sync.
|
||||
class_name Conductor extends Node
|
||||
|
||||
## If true, start immediately when ready.
|
||||
@export var autostart: bool = false
|
||||
|
||||
## Music to play.
|
||||
@export var music: Music
|
||||
|
||||
signal started
|
||||
signal ticked(beat_update: BeatUpdate)
|
||||
signal ticked_forward(new_beat: float)
|
||||
#signal ticked_backward(new_beat: float)
|
||||
signal finished
|
||||
|
||||
|
||||
func start() -> void:
|
||||
assert(music != null)
|
||||
assert(_audio_player != null)
|
||||
|
||||
_stop_playback_and_initialize()
|
||||
_active = true
|
||||
started.emit()
|
||||
|
||||
|
||||
func is_active() -> bool:
|
||||
return _active
|
||||
|
||||
|
||||
func current_time() -> float:
|
||||
return(_audio_player.get_playback_position() +
|
||||
AudioServer.get_time_since_last_mix() +
|
||||
_music_offset - _remaining_silence)
|
||||
|
||||
|
||||
func previous_time() -> float:
|
||||
return _previous_time
|
||||
|
||||
|
||||
func current_beat() -> float:
|
||||
return _sync_track.to_beat(current_time())
|
||||
|
||||
|
||||
func previous_beat() -> float:
|
||||
return _previous_beat
|
||||
|
||||
|
||||
func current_bpm() -> float:
|
||||
return _sync_track.bpm_at_time(current_time())
|
||||
|
||||
|
||||
func add_time(seconds: float) -> void:
|
||||
if _audio_player == null:
|
||||
return
|
||||
_audio_player.seek(_audio_player.get_playback_position() + seconds)
|
||||
_previous_time = current_time()
|
||||
_previous_beat = current_beat()
|
||||
|
||||
|
||||
|
||||
# ====== IMPLEMENTATION ====== #
|
||||
|
||||
var _active: bool = false
|
||||
|
||||
var _previous_time: float = -1.0
|
||||
var _previous_beat: float = -1.0
|
||||
|
||||
var _audio_player: AudioStreamPlayer = null
|
||||
var _sync_track: SyncTrack = SyncTrack.new()
|
||||
|
||||
var _music_offset: float
|
||||
var _music_playing: bool = false
|
||||
var _remaining_silence: float = 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_audio_player = AudioStreamPlayer.new()
|
||||
add_child(_audio_player)
|
||||
_audio_player.finished.connect(_on_music_finished)
|
||||
|
||||
if autostart:
|
||||
start()
|
||||
|
||||
|
||||
func _on_music_finished() -> void:
|
||||
_music_playing = false
|
||||
_active = false
|
||||
finished.emit()
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not _active:
|
||||
return
|
||||
|
||||
if _music_playing:
|
||||
_beat_update()
|
||||
else:
|
||||
_update_silence(delta)
|
||||
|
||||
|
||||
func _update_silence(elapsed_time: float) -> void:
|
||||
_remaining_silence -= elapsed_time
|
||||
|
||||
if _remaining_silence < 0:
|
||||
_play_music_from_offset(-_remaining_silence)
|
||||
_remaining_silence = 0.0
|
||||
|
||||
|
||||
func _beat_update() -> void:
|
||||
var _current_time = current_time()
|
||||
|
||||
# _audio_player.get_playback_position() used in current_time()
|
||||
# is not perfect and may return a lesser value than last frame.
|
||||
# This makes sure the beat never updates backward.
|
||||
if _current_time <= _previous_time:
|
||||
return
|
||||
|
||||
var _current_beat = _sync_track.to_beat(_current_time)
|
||||
ticked.emit(BeatUpdate.new(_current_beat, _previous_beat))
|
||||
ticked_forward.emit(_current_beat)
|
||||
|
||||
_previous_beat = _current_beat
|
||||
_previous_time = _current_time
|
||||
|
||||
|
||||
func _stop_playback_and_initialize() -> void:
|
||||
if _audio_player.playing:
|
||||
_audio_player.stop()
|
||||
|
||||
_active = false
|
||||
_music_playing = false
|
||||
_previous_time = -1.0
|
||||
_previous_beat = -1.0
|
||||
_music_offset = music.offset
|
||||
_remaining_silence = _music_offset
|
||||
_audio_player.stream = music.stream
|
||||
_sync_track.initialize(music.tempo)
|
||||
|
||||
|
||||
func _play_music_from_offset(offset: float) -> void:
|
||||
_audio_player.play(offset)
|
||||
_music_playing = true
|
||||
1
rhythm_game/music_sync/conductor.gd.uid
Normal file
1
rhythm_game/music_sync/conductor.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://s16dt0bu0jrg
|
||||
25
rhythm_game/music_sync/event_layout.gd
Normal file
25
rhythm_game/music_sync/event_layout.gd
Normal file
@@ -0,0 +1,25 @@
|
||||
class_name EventLayout extends Node
|
||||
|
||||
#var _beats: Array[float]
|
||||
#var _callables: Array[Callable]
|
||||
#var _index: int = 0
|
||||
|
||||
### Schedule the callable to be called on the specified beat.
|
||||
#func schedule(beat: float, callable: Callable) -> void:
|
||||
#var i := schedule_beats.find_custom(func(s_beat: float): return s_beat > beat )
|
||||
#if i == -1:
|
||||
#i = schedule_beats.size()
|
||||
#schedule_beats.insert(i, beat)
|
||||
#schedule_callables.insert(i, callable)
|
||||
#
|
||||
### Clears all scheduled callables.
|
||||
#func reset_schedule() -> void:
|
||||
#schedule_beats.clear()
|
||||
#schedule_callables.clear()
|
||||
#schedule_index = 0
|
||||
|
||||
#
|
||||
#while(schedule_index < schedule_beats.size()
|
||||
#and get_beat() >= schedule_beats.get(schedule_index)):
|
||||
#schedule_callables.get(schedule_index).call()
|
||||
#schedule_index += 1
|
||||
1
rhythm_game/music_sync/event_layout.gd.uid
Normal file
1
rhythm_game/music_sync/event_layout.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://102cl75cfpgw
|
||||
167
rhythm_game/music_sync/sync_track.gd
Normal file
167
rhythm_game/music_sync/sync_track.gd
Normal file
@@ -0,0 +1,167 @@
|
||||
## Class for converting beats to time (since start of music) and vice versa.
|
||||
class_name SyncTrack extends Node
|
||||
|
||||
|
||||
func initialize(tempo: Tempo) -> void:
|
||||
_set_bpm_data(tempo)
|
||||
_calculate_cache()
|
||||
|
||||
|
||||
## Get the number of valid BPM changes.
|
||||
func size() -> int:
|
||||
return min(_bpms.size(), _lengths.size() + 1)
|
||||
|
||||
|
||||
## Get the BPM at the given time (since music start).
|
||||
func bpm_at_time(time: float) -> float:
|
||||
var i: int = _get_bpm_index_at_time(time)
|
||||
if _types[i] == Tempo.BPM_TYPE.LINEAR:
|
||||
var delta = inverse_lerp(_elapsed_seconds[i], _elapsed_seconds[i+1], time)
|
||||
return lerp(_bpms[i], _bpms[i+1], delta)
|
||||
else:
|
||||
return _bpms.get(i)
|
||||
|
||||
|
||||
## Get the beat at the given time (since music start).
|
||||
func to_beat(time: float) -> float:
|
||||
var i: int = _get_bpm_index_at_time(time)
|
||||
|
||||
# If i is not the last BPM:
|
||||
if i < _bpms.size() - 1:
|
||||
var delta = inverse_lerp(_elapsed_seconds[i], _elapsed_seconds[i+1], time)
|
||||
return lerp(_elapsed_beats[i], _elapsed_beats[i+1], delta)
|
||||
|
||||
# Else i is the last BPM:
|
||||
else:
|
||||
var bps: float = _bpms[i] / 60.0
|
||||
var remaining_seconds: float = time - _elapsed_seconds[i]
|
||||
var remaining_beats: float = remaining_seconds * bps
|
||||
return _elapsed_beats[i] + remaining_beats
|
||||
|
||||
|
||||
## Get the time (since music start) at the given beat.
|
||||
func to_time(beat: float) -> float:
|
||||
var i: int = _get_bpm_index_at_beat(beat)
|
||||
|
||||
if i == -1:
|
||||
return -1.0
|
||||
|
||||
# Else if i is not the last BPM:
|
||||
elif i < _bpms.size() - 1:
|
||||
var delta = inverse_lerp(_elapsed_beats[i], _elapsed_beats[i+1], beat)
|
||||
return lerp(_elapsed_seconds[i], _elapsed_seconds[i+1], delta)
|
||||
|
||||
# Else i is the last BPM:
|
||||
else:
|
||||
var bps: float = _bpms[i] / 60.0
|
||||
var remaining_beats: float = beat - _elapsed_beats[i]
|
||||
var remaining_seconds: float = remaining_beats / bps
|
||||
return _elapsed_seconds[i] + remaining_seconds
|
||||
|
||||
|
||||
func _init(tempo: Tempo = Tempo.new()) -> void:
|
||||
initialize(tempo)
|
||||
|
||||
|
||||
# IMPLEMENTATION
|
||||
|
||||
# === Note about BPM data ===
|
||||
# The data for each BPM is stored in the same index
|
||||
# across the different arrays.
|
||||
# ===========================
|
||||
|
||||
## BPM array (Beats per Minute).
|
||||
var _bpms: Array[float]
|
||||
## The duration of each BPM in beats.
|
||||
var _lengths: Array[float]
|
||||
## The BpmData.BPM_TYPE of each BPM.
|
||||
var _types: Array[Tempo.BPM_TYPE]
|
||||
|
||||
# Cache variables that make calculations easier.
|
||||
## The duration of each BPM in seconds.
|
||||
var _length_seconds: Array[float]
|
||||
## Seconds passed before the corresponding BPM.
|
||||
var _elapsed_seconds: Array[float] = [0.0]
|
||||
## Beats passed before the corresponding BPM.
|
||||
var _elapsed_beats: Array[float] = [0.0]
|
||||
|
||||
|
||||
## Set the BPM data arrays.
|
||||
func _set_bpm_data(tempo: Tempo) -> void:
|
||||
|
||||
_clear_bpm_data()
|
||||
tempo.normalize()
|
||||
_bpms = tempo.bpms
|
||||
_lengths = tempo.lengths
|
||||
_types = tempo.types
|
||||
|
||||
|
||||
func _calculate_cache() -> void:
|
||||
_clear_cache()
|
||||
for i: int in range(0, _bpms.size() - 1):
|
||||
var bps: float
|
||||
var length_in_beats: float = _lengths[i]
|
||||
if _types[i] == Tempo.BPM_TYPE.LINEAR:
|
||||
# Average BPS.
|
||||
bps = (_bpms[i] + _bpms[i+1]) / 120.0
|
||||
else:
|
||||
bps = _bpms[i] / 60.0
|
||||
var length_in_seconds: float = length_in_beats / bps
|
||||
|
||||
_length_seconds.append(length_in_seconds)
|
||||
_elapsed_seconds.append(_elapsed_seconds.back() + length_in_seconds)
|
||||
_elapsed_beats.append(_elapsed_beats.back() + length_in_beats)
|
||||
|
||||
if _length_seconds.size() > 0:
|
||||
_length_seconds[-1] = -1.0
|
||||
|
||||
|
||||
func _clear_bpm_data() -> void:
|
||||
_bpms = []
|
||||
_lengths = []
|
||||
_types = []
|
||||
|
||||
|
||||
func _clear_cache() -> void:
|
||||
_length_seconds = []
|
||||
_elapsed_seconds = [0.0]
|
||||
_elapsed_beats = [0.0]
|
||||
|
||||
|
||||
func _get_bpm_index_at_time(time: float) -> int:
|
||||
assert(_elapsed_seconds.size() > 0)
|
||||
assert(_bpms.size() > 0)
|
||||
|
||||
var _find_index: Callable = func (p_elapsed_seconds: float) -> bool:
|
||||
return time < p_elapsed_seconds
|
||||
|
||||
var index: int = _elapsed_seconds.find_custom(_find_index)
|
||||
if index == -1:
|
||||
index = _bpms.size() - 1
|
||||
else:
|
||||
index -= 1
|
||||
return index
|
||||
|
||||
|
||||
func _get_bpm_index_at_beat(beat: float) -> int:
|
||||
var _find_index: Callable = func (p_elapsed_beats: float) -> bool:
|
||||
return beat < p_elapsed_beats
|
||||
|
||||
if _elapsed_beats.size() == 0:
|
||||
return -1
|
||||
|
||||
var index: int = _elapsed_beats.find_custom(_find_index)
|
||||
if index > 0:
|
||||
index -= 1
|
||||
elif index == -1:
|
||||
index = max(0, _bpms.size()-1)
|
||||
return index
|
||||
|
||||
|
||||
func _print_data() -> void:
|
||||
print("=== SyncTrack ===")
|
||||
print("BPMs: ", _bpms)
|
||||
print("BPM Lengths (Beats): ", _lengths)
|
||||
print("BPM Types: ", _types)
|
||||
print("Elapsed Seconds: ", _elapsed_seconds)
|
||||
print("Elapsed Beats: ", _elapsed_beats)
|
||||
1
rhythm_game/music_sync/sync_track.gd.uid
Normal file
1
rhythm_game/music_sync/sync_track.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://wbqg55ld6py5
|
||||
18
rhythm_game/note.gd
Normal file
18
rhythm_game/note.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name Note extends Object
|
||||
|
||||
enum TYPE {
|
||||
TAP = 0,
|
||||
HOLD_START = 1,
|
||||
HOLD_END = 2
|
||||
}
|
||||
|
||||
var hit_beat: float
|
||||
|
||||
var type: TYPE
|
||||
|
||||
var lane: int
|
||||
|
||||
func _init(p_hit_beat: float = -99.0, p_lane: int = 0, p_type: TYPE = TYPE.TAP) -> void:
|
||||
hit_beat = p_hit_beat
|
||||
lane = p_lane
|
||||
type = p_type
|
||||
1
rhythm_game/note.gd.uid
Normal file
1
rhythm_game/note.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cgxrnivh6rjje
|
||||
84
rhythm_game/note_layout.gd
Normal file
84
rhythm_game/note_layout.gd
Normal file
@@ -0,0 +1,84 @@
|
||||
#TODO Split class into two.
|
||||
# One should be responsible for storing arrays of data, like a NoteData class?
|
||||
# Another represents a slice of the data, NoteView.
|
||||
# Before that, figure out how the part of a hold note between the hold start
|
||||
# and hold end will be implemented.
|
||||
class_name NoteLayout extends Node
|
||||
|
||||
## Controls at what beat notes are visible.
|
||||
@export_group("Note View Offset")
|
||||
## At what beat offset from the current beat will notes will be visible.
|
||||
## Example, spawn = 4.0 means notes are spawned 4 beats before
|
||||
## they are meant to be hit.
|
||||
@export var spawn: float = 4.0
|
||||
|
||||
## At what beat offset from the current beat will notes be invisible.
|
||||
## Example, despawn = 4.0 means notes are despawned 4 beats after
|
||||
## they are meant to be hit.
|
||||
@export var despawn: float = 4.0
|
||||
|
||||
|
||||
## The index in notes of the first active note.
|
||||
func start() -> int:
|
||||
return _start
|
||||
|
||||
|
||||
## The index in notes after the last active note.
|
||||
func end() -> int:
|
||||
return _end
|
||||
|
||||
|
||||
func size() -> int:
|
||||
return _beat.size()
|
||||
|
||||
|
||||
func beat(index: int) -> float:
|
||||
return _beat[index]
|
||||
|
||||
|
||||
func lane(index: int) -> int:
|
||||
return _lane[index]
|
||||
|
||||
|
||||
func type(index: int) -> Note.TYPE:
|
||||
return _type[index]
|
||||
|
||||
|
||||
# ======= IMPLEMENTATION ======== #
|
||||
|
||||
# All notes in the chart, arranged by ascending beat.
|
||||
var _beat: Array[float] = []
|
||||
var _lane: Array[int] = []
|
||||
var _type: Array[Note.TYPE] = []
|
||||
|
||||
var _start: int = 0
|
||||
var _end: int = 0
|
||||
|
||||
|
||||
func _push_note(_note: Note) -> void:
|
||||
pass
|
||||
|
||||
|
||||
# TODO FIX THESE
|
||||
func _update_forward(new_beat: float) -> void:
|
||||
var spawn_beat = new_beat + spawn
|
||||
|
||||
while _end < size() and _beat[_end] <= spawn_beat:
|
||||
_end += 1
|
||||
|
||||
var despawn_beat = new_beat - despawn
|
||||
|
||||
while _start < size() and _beat[_start] < despawn_beat:
|
||||
_start += 1
|
||||
|
||||
# TODO FIX THESE
|
||||
#func _update_backward(new_beat: float) -> void:
|
||||
#var spawn_beat = new_beat + note_spawn_offset
|
||||
#
|
||||
#while _end >= 0 and _beat[_end] > spawn_beat:
|
||||
#_end -= 1
|
||||
#
|
||||
#var despawn_beat = new_beat - note_despawn_offset
|
||||
#
|
||||
#while _start >= 0 and _beat[_start] < despawn_beat:
|
||||
#_start -= 1
|
||||
1
rhythm_game/note_layout.gd.uid
Normal file
1
rhythm_game/note_layout.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dlnnbx2wvn66t
|
||||
37
rhythm_game/rhythm_game.tscn
Normal file
37
rhythm_game/rhythm_game.tscn
Normal file
@@ -0,0 +1,37 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://dwro2d0482v0p"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dlnnbx2wvn66t" path="res://rhythm_game/note_layout.gd" id="1_cr5rn"]
|
||||
[ext_resource type="Script" uid="uid://102cl75cfpgw" path="res://rhythm_game/music_sync/event_layout.gd" id="1_jnfl3"]
|
||||
[ext_resource type="Script" uid="uid://s16dt0bu0jrg" path="res://rhythm_game/music_sync/conductor.gd" id="2_62aw1"]
|
||||
[ext_resource type="AudioStream" uid="uid://btmy8ffph5gn3" path="res://chart/test_nibelungen/audio.mp3" id="3_txi6k"]
|
||||
[ext_resource type="Resource" uid="uid://b34uhnkvwfyc1" path="res://chart/test_nibelungen/tempo.tres" id="5_10cpq"]
|
||||
[ext_resource type="Script" uid="uid://rg6orh6kutai" path="res://resource_type/music.gd" id="5_nsyv8"]
|
||||
[ext_resource type="AudioStream" uid="uid://be8dyt7nfpffw" path="res://sfx/sfx_cowbell.ogg" id="6_ecbku"]
|
||||
[ext_resource type="Script" uid="uid://bbpyym0kgujev" path="res://rhythm_game/metronome.gd" id="7_nsyv8"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_10cpq"]
|
||||
script = ExtResource("5_nsyv8")
|
||||
stream = ExtResource("3_txi6k")
|
||||
offset = -0.17
|
||||
tempo = ExtResource("5_10cpq")
|
||||
metadata/_custom_type_script = "uid://rg6orh6kutai"
|
||||
|
||||
[node name="RhythmGame" type="Node2D"]
|
||||
script = ExtResource("1_jnfl3")
|
||||
|
||||
[node name="Conductor" type="Node" parent="."]
|
||||
script = ExtResource("2_62aw1")
|
||||
autostart = true
|
||||
music = SubResource("Resource_10cpq")
|
||||
metadata/_custom_type_script = "uid://s16dt0bu0jrg"
|
||||
|
||||
[node name="NoteLayout" type="Node" parent="."]
|
||||
script = ExtResource("1_cr5rn")
|
||||
metadata/_custom_type_script = "uid://dlnnbx2wvn66t"
|
||||
|
||||
[node name="Metronome" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("6_ecbku")
|
||||
script = ExtResource("7_nsyv8")
|
||||
metadata/_custom_type_script = "uid://bbpyym0kgujev"
|
||||
|
||||
[connection signal="ticked" from="Conductor" to="Metronome" method="on_conductor_ticked"]
|
||||
Reference in New Issue
Block a user