Add scenes, static scene-finding mechanism, and scene pool for visual hold/tap notes.
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10
rhythm_game/note/visual/note_visual.gd
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10
rhythm_game/note/visual/note_visual.gd
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@abstract class_name NoteVisual extends Node2D
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enum TYPE {
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TAP = 0,
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HOLD = 1
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}
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@abstract func reset() -> void
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@abstract func in_use() -> bool
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