Implement lane update.
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@@ -6,4 +6,5 @@ func get_hit_pos() -> Vector2:
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## Should be connected to [signal NoteSpawner.notes_spawned].
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## Should be connected to [signal NoteSpawner.notes_spawned].
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func update(beat: float) -> void:
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func update(beat: float) -> void:
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pass
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for note: NoteVisual in get_children():
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note.update(beat)
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