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godot-4-key-rhythm-game/rhythm_game/note/visual/note_animator.gd

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class_name NoteAnimator extends NoteView
@export var pool: NotePool
## TODO WARNING: This is currently only implemented for beat updates
## going forward in time.
func update_current_beat(beat: float) -> void:
var old_begin: int = _begin
var old_end: int = _end
super.update_current_beat(beat) # Update _begin and _end.
_update_note_visuals(old_begin, _begin)
_update_note_visuals(old_end, _end)
# ======== IMPLEMENTATION ======== #
var _note_map: Dictionary[int, NoteVisual]
func _update_note_visuals(index_begin: int, index_end: int) -> void:
for i: int in range(index_begin, index_end):
# TODO: Either get or return node from pool,
# depending on if index_begin > or < than index_end.
pass
func _set_notes(p_notes: NoteArray) -> void:
notes = p_notes
_reset_view()