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godot-4-key-rhythm-game/rhythm_game/note/editor/editor_note_array.gd

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GDScript3
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class_name EditorNoteArray extends NoteArray
func _ready() -> void:
for note: EditorNote in get_children():
if note == null:
return
# TODO: Make this insert sorted.
_beats.append(note.hit_beat)
_types.append(note.type)
_lanes.append(note.lane)