[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=280 dock_hsplit_3=-280 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem,History" dock_5="Inspector,Signals,Groups" dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap" [docks/FileSystem] h_split_offset=240 v_split_offset=0 display_mode=0 file_sort=0 file_list_display_mode=1 selected_paths=PackedStringArray() uncollapsed_paths=PackedStringArray("Favorites", "res://") [docks/History] include_scene=true include_global=true [EditorNode] open_scenes=PackedStringArray() current_scene="" bottom_panel_offsets={ "Animation": 0, "Audio": -450, "Debugger": 0, "Output": 0, "Shader Editor": 0 } selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 [EditorWindow] screen=0 mode="maximized" position=Vector2i(0, 23) [ScriptEditor] open_scripts=["res://README.md", "res://test"] selected_script="res://test" open_help=[] script_split_offset=200 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(0, 0, 0, 0) floating_window_screen=-1 [ShaderEditor] open_shaders=[] split_offset=200 selected_shader="" text_shader_zoom_factor=1.0