Added empty Godot project
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root = true
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[*]
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charset = utf-8
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[docks]
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dock_3="Scene,Import"
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dock_3_selected_tab_idx=0
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dock_4="FileSystem,History"
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dock_4_selected_tab_idx=0
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dock_5="Inspector,Signals,Groups"
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dock_5_selected_tab_idx=0
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dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
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dock_floating={}
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dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=280
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dock_hsplit_3=-280
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dock_hsplit_4=0
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[docks/FileSystem]
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h_split_offset=240
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v_split_offset=0
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display_mode=0
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file_sort=0
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file_list_display_mode=1
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selected_paths=PackedStringArray("res://")
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uncollapsed_paths=PackedStringArray("Favorites", "res://")
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[docks/History]
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include_scene=true
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include_global=true
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[EditorNode]
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open_scenes=PackedStringArray()
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current_scene=""
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bottom_panel_offsets={
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"Audio": -450
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}
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=1
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[EditorWindow]
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screen=0
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mode="maximized"
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position=Vector2i(1920, 28)
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[ScriptEditor]
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open_scripts=[]
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selected_script=""
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open_help=[]
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script_split_offset=200
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list_split_offset=0
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zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(0, 0, 0, 0)
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floating_window_screen=-1
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[ShaderEditor]
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open_shaders=[]
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split_offset=200
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selected_shader=""
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text_shader_zoom_factor=1.0
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63f7b34db8d8cdea90c76aacccf841ec
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::res://::1773375766
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icon.svg::CompressedTexture2D::3681760179864442057::1773375761::1773375766::1::::<><><>0<>0<>ed5b0c367615dcfdc54b61bc45350208<>res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex::
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list=[]
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source_md5="a16f2eed1b4496c4abf03d329708ba09"
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dest_md5="b48bef1f2eefdd190e0a3e60a6188d75"
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bspqb1nwgnuqr"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Solar Beat"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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