Added empty Godot project

This commit is contained in:
2026-03-12 23:44:20 -05:00
parent e786adb0a1
commit a608405faa
89 changed files with 148 additions and 0 deletions
+69
View File
@@ -0,0 +1,69 @@
[docks]
dock_3="Scene,Import"
dock_3_selected_tab_idx=0
dock_4="FileSystem,History"
dock_4_selected_tab_idx=0
dock_5="Inspector,Signals,Groups"
dock_5_selected_tab_idx=0
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
[docks/FileSystem]
h_split_offset=240
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://")
uncollapsed_paths=PackedStringArray("Favorites", "res://")
[docks/History]
include_scene=true
include_global=true
[EditorNode]
open_scenes=PackedStringArray()
current_scene=""
bottom_panel_offsets={
"Audio": -450
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=1
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(1920, 28)
[ScriptEditor]
open_scripts=[]
selected_script=""
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(0, 0, 0, 0)
floating_window_screen=-1
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0
+3
View File
@@ -0,0 +1,3 @@
63f7b34db8d8cdea90c76aacccf841ec
::res://::1773375766
icon.svg::CompressedTexture2D::3681760179864442057::1773375761::1773375766::1::::<><><>0<>0<>ed5b0c367615dcfdc54b61bc45350208<>res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex::