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SolarBeatGodot/.godot/editor/editor_layout.cfg
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[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
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dock_3="Scene,Import"
dock_4="FileSystem,History"
dock_5="Inspector,Signals,Groups"
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
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[docks/FileSystem]
h_split_offset=240
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
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selected_paths=PackedStringArray("res://")
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uncollapsed_paths=PackedStringArray("Favorites", "res://")
[docks/History]
include_scene=true
include_global=true
[EditorNode]
open_scenes=PackedStringArray()
current_scene=""
bottom_panel_offsets={
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"Animation": 0,
"Audio": -450,
"Debugger": 0,
"Output": 0,
"Shader Editor": 0
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}
selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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[EditorWindow]
screen=0
mode="maximized"
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position=Vector2i(0, 23)
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[ScriptEditor]
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open_scripts=[]
selected_script=""
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open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(0, 0, 0, 0)
floating_window_screen=-1
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0